![]() However, these ghosts proceeded to constantly whisper hauntings in my ear until the whole puzzle was solved which made it difficult to focus on all of the information my partner was giving me, as I’m autistic, and there are times where lots of voices talking at once can make it difficult to focus on anything. There was one particular moment where I found myself smashing a gravestone only to be haunted by ghosts because I was incorrect. Spooky ambience often takes the place of music, but when music is present, it’s subtle and in the background, contributing to that feeling of unease without getting in the way of your puzzle solving. ![]() The We Were Here series has always had a spooky vibe and Forever has really ramped that up with its atmospheric audio cues. The sound design is also brilliant, which emphasises the mood of every location and keeps you on edge. The whole art direction is gorgeous and the best of this is evident across each different area, from spooky graveyards to underwater mazes. You can see the love and care for the game in each model, location and character across the entire game. One of We Were Here Forever’s biggest strengths is the level of polish it includes. However, this doesn’t compromise the unique vision Total Mayhem Games has for the puzzles. For the most dedicated puzzlers, these issues won’t be a big deal and you’ll enjoy the challenge, but if you’re a more casual gamer, you might at times find yourself short on patience every once in a while. However, since the core mechanic of the We Were Here franchise is not seeing each other most of the time, if one player misses even one little detail, either through misinterpretation or because they didn’t realise it was relevant, it can leave the second player frustrated as they can see no logical way to advance from their side.Įven when you are doing well, having to stand around and wait can break the momentum. Other games in the genre solve this by having things like split-screen or being able to see your partner, so you can help each other out when you’re stuck. There was one particular puzzle that also added slow movement into the mix and though that was part of the puzzle design, it did leave the second player twiddling their thumbs a lot, especially since we had to repeat it several times as we failed and figured it out. ![]() And unlike previous games where this has been used to comedic effect, there was nothing funny about it – it was just frustrating.Īnother issue I had with the puzzles of this game, is you’ll often find one player waiting for the other player to do stuff and not having anything to do, due to some puzzles being long mazes with spread out clues. This led to us explaining all of the wrong things to each other because we didn’t understand what was important and what wasn’t, and this happened way too often. However, there are also pipes of varying sizes, a limited number of each, and the possible pipe locations on the grid all had different shapes that didn’t seem to serve any relevance at the end (that we could tell anyway). No puzzle feels out of place for the area you’re in, and there are some really unique ideas for puzzles I haven’t seen anywhere else. It’s the mechanic that makes this game series so unique, the puzzles intriguing and provides a lot of fun with a good friend.Īll the puzzles in this game are thematically beautiful, and well presented from a visual perspective. This has historically led to a lot of funny moments: I still joke with my partner about symbols we once described in the first We Were Here game when anything even remotely similar crops up in real life. ![]() The way puzzles work in the We Were Here series is that you are often entirely separated from your partner, and you must describe what you can each see via walkie-talkie and work out what you’re supposed to do. This presents some problems, none of which spoil the game, but they do hold it back. However, beyond this chapter, it feels like there was a struggle to balance the difficulty sometimes, especially since the next three chapters can be done in any order. The puzzles are fun, there are some great innovations that involve teamwork and some really cool ideas.
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